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CHAPTER 9
MODIFYING MEMORIES
This chapter includes:
Basic memory modification
Using STORE STORE
STORE STORE modes
Storing to the first active playback device
Storing to the all playback devices
Storing to selected playback devices
Using Delta
Programming a delta via memory modification
Replacing a delta with a new delta
Programming a delta in the editor
Programming a delta via store store
Examining delta
Applying delta
Testing the delta
Erasing delta
Modifying delta
Memory Range modification
Modifying a channel over a range of memories
Modifying a scroller assignment
Adding a new channel to a range of memories
Releasing channels from a range of memories
Releasing channels, spots, and scrollers
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